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1. Self-Destruct Inhibiter - in Ships and Modules [original thread]
Edited by: Mister Case on 12/10/2003 18:53:25 I think this is a STUPID idea. The reasons have all already been presented well. That said, if it WERE to be implemented, I dont see the need for another module to do the deed. Make the self dest...
- by Mister Case - at 2003.10.12 18:50:00
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2. 1.0 space drive by shootings - in Crime and Punishment [original thread]
Use a passive targeter and 3 M12s with Cruise (2 x EM and 1 thermal). Bookmark an escape gate and a local station for insta-dock/jump. It's a good idea to also have a couple places bookmarked in the system and put all those bookmarks in a folder f...
- by Mister Case - at 2003.10.08 21:29:00
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3. Podded in a 1.0???? - in EVE General Discussion [original thread]
http://oldforums.eveonline.com/?a=topic&threadID=34317 I have been experimenting lately with Concord response times and reactions in high sec space and I've found that even in a 1.0 Concord doesn't always respond, even with a neg sec rating like ...
- by Mister Case - at 2003.10.01 23:41:00
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4. being nasty isn't easy... - in Crime and Punishment [original thread]
I used an alt to save my main character's corp from damage or retribution (since I'm a good guy there). And as I pay for 3 alts (actually I pay for 6 - 2 accounts) I will play all of those characters as I see fit as long as it's within the mechani...
- by Mister Case - at 2003.09.24 23:28:00
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5. being nasty isn't easy... - in Crime and Punishment [original thread]
Speaking on the player police issue, how about a skill tree and mod for those wanting to be a policeman? The mod would be an information provider of some kind, like a radio, that would give alerts for sec drops in a given system and possibly posit...
- by Mister Case - at 2003.09.24 06:11:00
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6. being nasty isn't easy... - in Crime and Punishment [original thread]
Lliad, while that was not me, indeed it was a problem with the limited damage dealing capability I had in my "THROBBING IBIS OF DOOM". I was only able to completely take down one indy (it was only after the indy exploded that the police showed up)...
- by Mister Case - at 2003.09.23 21:42:00
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7. being nasty isn't easy... - in Crime and Punishment [original thread]
I have decided to resume experimentation in a new system and with a new character (and give todaki a break). I am abandoning my LOS experimentation and will instead focus on police response time and player reactions. I also want to try and split p...
- by Mister Case - at 2003.09.23 17:10:00
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8. being nasty isn't easy... - in Crime and Punishment [original thread]
Edited by: Mister Case on 23/09/2003 06:06:08 Edited by: Mister Case on 23/09/2003 06:04:49 So I created an alt and made it my mission to (a) learn about Concord response time in 1.0 systems, (b) to better understand how the game uses LOS,...
- by Mister Case - at 2003.09.23 06:03:00
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